Guidelines Map Submission Guidelines

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Blaezon

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Jul 16, 2015
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Hello and thank you for your interest in creating content for the Spleef League server. Due to the nature of the world-map that is hosted on Spleef League, creating a map that is fit to be implemented onto the server has a number of conditions that must be met. We recognize that it is more difficult to submit a map to Spleef League than other servers due to these conditions — however, we find these conditions necessary in order to consolidate our philosophy of world development.

Speaking in terms of build difficulty, Splegg maps are the easiest maps to submit since they are presented as “fake-blocks” where they do not exist within the explorable overworld and therefore have a much lower bar to reach for both quality and integration. Other game modes typically have arenas that are integrated within the environment and therefore require a greater amount of both effort and detail put into it. Remember, for these arenas, they will be represented among the other regions and maps as a part of the Spleef League world. They must reach a standard of quality the build team would create on their own.

Furthermore, all submitted maps must follow a preset template of information, otherwise they will be denied instantly. Below is an example:


Gamemode Map is For: Super Jump and Splegg

Working Name of Map: Candy Mountain

Screenshots (In default, on imgur preferably, fine to embed within post): [imgur link, without shaders]

Details or Secrets (generally described): Features a secret passage with a redstone puzzle, a small village and a large candy golem hoisting a house above its head!


If for any reason a map that is submitted is found to contain any game-breaking command blocks or exploits that would otherwise provide the creator with unfair or unspecified gain, the map will be denied.

Below are a few guidelines that will help clarify what we’re looking for in a submitted, integrated map:

FOR SPLEEF MODES OR OTHERWISE UNSPECIFIED SPECIAL GAME MODES-
YOUR MAP MUST:

  • Feature an appropriately sized and designed arena depending on the game mode (Spleef features a 21x38, 1 layer thick snow field, etc.)
  • Must have a surrounding environment which can blend into the overworld without a great deal of difficulty (floating island, terraformed island which may be placed in the ocean, etc.)
  • Must have a strong theme that can either exist independently or theoretically blend outside of a region.
  • Accommodate for the fact that it will not be placed within the major continent landscape and will most likely manifest in the ocean or the air (as an island most likely.)

SUPER-JUMP MODES -
YOUR MAP MUST:

  • Feature a course that is aesthetically pleasing enough to exist on its own within the world map without explicitly being a super jump course (ie. can be explored without having to do the course on the overworld to find a prize or hidden secret)
  • Must have a surrounding environment which can blend into the overworld without a great deal of difficulty (floating island, terraformed island which may be placed in the ocean, etc.)
  • Must have a strong theme that can either exist independently or theoretically blend outside of a region.

FOR SPLEGG MODES -
YOUR MAP MUST:

  • Either explicitly state its use for a versus or multi type game
  • Have a unique theme (though it does not need to be based on a region)
  • Be appropriately sized for both gameplay and placement around the world-map.
 
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